Dropdown Menu

  • Home
  • Watch
    • Watch Live Show
    • Prior Programs
    • Metanomics Channel
  • Blogs
    • Robert Bloomfield's Blog
    • Correspondents' Blogs
      • Ben Duranske's VirtuallyBlind.com
      • Yxes Delacroix's Blog
    • Staff Blogs
      • AJ Tan's Blog
    • Benjamin Duranske's Blog: Virtually Blind
    • Roland Legrand's Blog
  • Events
    • Calendar
    • Upcoming Events
    • Season Two Past Events
    • Event Partners
  • Archives
  • About
    • Robert Bloomfield
    • In the News
    • About Page
    • Frequently Asked Questions
  • Contact

Serious Games

  • Archive

1/28/2008 Serious Games. David Wortley is Director of the Serious Games Institute of Coventry University, who discussed the role of serious games in training and education, the nature of SGI's unusual public/private partnership, and how they work with the developer community in their region of the UK.

  Watch the Metanomics Archived Video Now!

Listen or download the audio. (MP3)
Read the transcript.
Read the backchat & local chat.
Subscribe to the Metanomics RSS Feed.




Here is a very early part of the exchange:

BEYERS SELLERS: And can you give us some examples of the types of games that SGI is already involved in producing or plans to be producing soon?

DAVID WORTLEY: Yeah, I can. But before I do that I should just make it clear that the institute is a public/private partnership. We don't actually develop the games and environments ourselves. What we do is work with industry to support the development of those games, so we act as kind of intermediaries and brokers. But the typical kinds of applications that are being developed with the companies that we work with are Serious Games for training people in entrepreneur¬ship, business skills, health related activities. We have a company that specializes in games for teaching people how to handle trauma injuries in the battlefield or first responders, how to respond to an explosion in a high street and treat casualties. We've got a really wide spectrum of applications that we operate in.

Much of the remaining discussion was on the substance of, and market for, serious games. To those who have been following this industry, the greatest opportunities appear to be military and emergency-response applications, with business applications also in the mix (though my impression is that they are far behind). Also, David talked at length about his efforts to proselytize on the serious games front, getting for-profit, educational and government sectors to see they value they can have.

But part that I found particularly novel and interesting was David's description of the way this group is working--not actually producing serious games, but serving as a support to an industry that is in a position to re-energize the West Midlands economy (which had been reliant on a now-downsizing automotive manufacturing sector), and are moving into...games!

To me, this is a mark that governments (in this case, a regional UK govt) see real growth coming in this area.

I wish David--and the West Midlands--the best of luck!

Download the video:
Some background info on serious games

Read Wikipedia's serious games article

See the SGI FAQs:
- What can the SGI offer?
- What are serious games?
- Who should use serious games?
- Can I help develop serious games?

Listen to David Wortley talk about Serious Games

Read about SGI Research

Read Lisa Neal's article on predictions for education and technology in 2008, which highlights the growing significance of serious games.

(Quicktime)
Download the audio (MP3)
Read the interview transcript (doc)
Read the backchat (doc)
Metaversed video archive at SLCN
Subscribe to the Metanomics '08 feed

Today, January 28, 2008, Robert Bloomfield and Metanomics interviewed David Wortley, Director of the Serious Games Institute, which is associated with Coventry University in the UK.

We welcome input from the Metanomics community in exploring these post-event discussion questions:

1. What is the importance of "fun" in serious games? Under what conditions must a game be "fun" for a serious game to reach its educational or functional objectives?

2. What are the implications of serious games for the future of education? What barriers must be overcome to finance and develop education-oriented games?

3. To what degree is SL's engine sufficient for the needs of serious games? What must Linden Labs do to better provide "serious" applications, and what will happen if they do not provide this need?

4. There was some considerable discussion in backchat as the event unfolded about security and privacy issues that may exist for some serious games clients. What are significant considerations must be made by developers of serious games, and what are the solutions that have been found successfully in the past?

5. What are the considerations in applying simulations and experiments from Second Life or other virtual worlds to "real world" business and economic questions?

Additionally, here are some pictures taken during the event:

(Above and below photos taken by Aldon Hynes, writer of the blog, Orient Lodge, reprinted with permission.)

(Above Photos taken by Aldon Hynes, writer of the blog, Orient Lodge, reprinted with permission.)

(Above Photo Credit: Lovely Encore, host of Rockcliffe University's simulcast of the event. Used with permission.)

(Above Photo Credit: Metanomics producer Yxes Delacroix.)

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote> <img> <param> <object> <embed> <h1> <h2> <h3> <h4> <br>
  • Lines and paragraphs break automatically.

More information about formatting options

  • No upcoming events available
Add to iCalendar
more

User login

  • Create new account
  • Request new password











              COMING SOON!












Who's online

There are currently 0 users and 6 guests online.

Navigation

  • Post something
  • Track discussions
Copyright
RoopleTheme